SoundTestState Class Reference
#include <SoundTestState.h>
Inheritance diagram for SoundTestState:
![](../class_sound_test_state.png)
# Public Member Functions | |
override void | enter (void *owner) |
override bool | isKeyCombination (const UserInput *userInput) |
# Additional Inherited Members | |
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void | constructor () |
Class' constructor. | |
override void | start (void *owner) |
override void | update (void *owner) |
override void | stop (void *owner) |
override void | processUserInput (const UserInput *userInput) |
void | configure (GameState currentGameState, Stage currentStage) |
GameState | getCurrentGameState () |
Stage | getCurrentStage () |
ComponentManager | getComponentManager (uint32 componentType) |
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static ToolState | get (const UserInput *userInput) |
# Detailed Description
Class SoundTestState
Inherits from ToolState
Implements a tool state to test sounds.
Definition at line 28 of file SoundTestState.h.
# Member Function Documentation
# enter()
|
virtual |
# isKeyCombination()
Check if the provided user input unlocks the tool managed by this state.
- Returns
- True if the input matches the combination defined by the state
Implements ToolState.
The documentation for this class was generated from the following file:
- VUEngine-Core/source/State/GameState/ToolState/SoundTestState/SoundTestState.h