SoundTestState Class Reference

#include <SoundTestState.h>

Inheritance diagram for SoundTestState:
ToolState

# Public Member Functions

override void enter (void *owner)
override bool isKeyCombination (const UserInput *userInput)

# Additional Inherited Members

- Private Member Functions inherited from ToolState
void constructor ()
 Class' constructor.
override void start (void *owner)
override void update (void *owner)
override void stop (void *owner)
override void processUserInput (const UserInput *userInput)
void configure (GameState currentGameState, Stage currentStage)
GameState getCurrentGameState ()
Stage getCurrentStage ()
ComponentManager getComponentManager (uint32 componentType)
- Static Private Member Functions inherited from ToolState
static ToolState get (const UserInput *userInput)

# Detailed Description

Class SoundTestState

Inherits from ToolState

Implements a tool state to test sounds.

Definition at line 28 of file SoundTestState.h.

# Member Function Documentation

# enter()

override void SoundTestState::enter ( void * owner)
virtual

Prepares the object to enter this state.

Parameters
ownerObject that is entering in this state

Reimplemented from GameState.

# isKeyCombination()

override bool SoundTestState::isKeyCombination ( const UserInput * userInput)
virtual

Check if the provided user input unlocks the tool managed by this state.

Returns
True if the input matches the combination defined by the state

Implements ToolState.


The documentation for this class was generated from the following file:
  • VUEngine-Core/source/State/GameState/ToolState/SoundTestState/SoundTestState.h