StageEditorState Class Reference
#include <StageEditorState.h>
Inheritance diagram for StageEditorState:
![](../class_stage_editor_state.png)
# Public Member Functions | |
override bool | isKeyCombination (const UserInput *userInput) |
# Additional Inherited Members | |
![]() | |
void | constructor () |
Class' constructor. | |
override void | start (void *owner) |
override void | update (void *owner) |
override void | stop (void *owner) |
override void | processUserInput (const UserInput *userInput) |
void | configure (GameState currentGameState, Stage currentStage) |
GameState | getCurrentGameState () |
Stage | getCurrentStage () |
ComponentManager | getComponentManager (uint32 componentType) |
![]() | |
static ToolState | get (const UserInput *userInput) |
# Detailed Description
Class StageEditorState
Inherits from ToolState
Implements a tool state to manipulate stages.
Definition at line 28 of file StageEditorState.h.
# Member Function Documentation
# isKeyCombination()
Check if the provided user input unlocks the tool managed by this state.
- Returns
- True if the input matches the combination defined by the state
Implements ToolState.
The documentation for this class was generated from the following file:
- VUEngine-Core/source/State/GameState/ToolState/StageEditorState/StageEditorState.h