StageEditorState Class Reference
#include <StageEditorState.h>
Inheritance diagram for StageEditorState:
 
  
| # Public Member Functions | |
| override bool | isKeyCombination (const UserInput *userInput) | 
| # Additional Inherited Members | |
|  Private Member Functions inherited from ToolState | |
| void | constructor () | 
| Class' constructor. | |
| override void | start (void *owner) | 
| override void | update (void *owner) | 
| override void | stop (void *owner) | 
| override void | processUserInput (const UserInput *userInput) | 
| void | configure (GameState currentGameState, Stage currentStage) | 
| GameState | getCurrentGameState () | 
| Stage | getCurrentStage () | 
| ComponentManager | getComponentManager (uint32 componentType) | 
|  Static Private Member Functions inherited from ToolState | |
| static ToolState | get (const UserInput *userInput) | 
# Detailed Description
Class StageEditorState
Inherits from ToolState
Implements a tool state to manipulate stages.
Definition at line 28 of file StageEditorState.h.
# Member Function Documentation
# isKeyCombination()
Check if the provided user input unlocks the tool managed by this state.
- Returns
- True if the input matches the combination defined by the state
Implements ToolState.
The documentation for this class was generated from the following file:
- VUEngine-Core/source/State/GameState/ToolState/StageEditorState/StageEditorState.h
