AnimationFunction Struct Reference

#include <VisualComponent.h>

# Public Attributes

uint16 numberOfFrames
 Number of frames of this animation function.
uint16 frames [__MAX_FRAMES_PER_ANIMATION_FUNCTION]
 Frames to play in animation.
uint8 delay
 Number of cycles a frame of animation is displayed.
bool loop
 Whether to play it in loop or not.
char name [__MAX_ANIMATION_FUNCTION_NAME_LENGTH]
 Animation's name.

# Detailed Description

A function which defines the frames to play

Definition at line 47 of file VisualComponent.h.

# Member Data Documentation

# delay

uint8 AnimationFunction::delay

Number of cycles a frame of animation is displayed.

Definition at line 56 of file VisualComponent.h.

# frames

uint16 AnimationFunction::frames[__MAX_FRAMES_PER_ANIMATION_FUNCTION]

Frames to play in animation.

Definition at line 53 of file VisualComponent.h.

# loop

bool AnimationFunction::loop

Whether to play it in loop or not.

Definition at line 59 of file VisualComponent.h.

# name

char AnimationFunction::name[__MAX_ANIMATION_FUNCTION_NAME_LENGTH]

Animation's name.

Definition at line 62 of file VisualComponent.h.

# numberOfFrames

uint16 AnimationFunction::numberOfFrames

Number of frames of this animation function.

Definition at line 50 of file VisualComponent.h.


The documentation for this struct was generated from the following file: