CharSetSpec Struct Reference

#include <CharSet.h>

# Public Attributes

uint16 numberOfChars
 Number of CHARs in function of the number of frames to load at the same time.
bool shared
 Whether the char set is shared or not.
bool optimized
 Whether the tiles are optimized or not.
uint32tiles
 Pointer to the graphical data.
uint32frameOffsets
 Pointer to the array of frames offsets.

# Detailed Description

A CharSet spec

Definition at line 50 of file CharSet.h.

# Member Data Documentation

# frameOffsets

uint32* CharSetSpec::frameOffsets

Pointer to the array of frames offsets.

Definition at line 65 of file CharSet.h.

# numberOfChars

uint16 CharSetSpec::numberOfChars

Number of CHARs in function of the number of frames to load at the same time.

Definition at line 53 of file CharSet.h.

# optimized

bool CharSetSpec::optimized

Whether the tiles are optimized or not.

Definition at line 59 of file CharSet.h.

# shared

bool CharSetSpec::shared

Whether the char set is shared or not.

Definition at line 56 of file CharSet.h.

# tiles

uint32* CharSetSpec::tiles

Pointer to the graphical data.

Definition at line 62 of file CharSet.h.


The documentation for this struct was generated from the following file:
  • VUEngine-Core/source/Component/VisualComponent/Sprite/Texture/CharSet/CharSet.h