#include <CharSet.h>
A CharSet spec
Definition at line 50 of file CharSet.h.
# frameOffsets
uint32* CharSetSpec::frameOffsets |
Pointer to the array of frames offsets.
Definition at line 65 of file CharSet.h.
# numberOfChars
uint16 CharSetSpec::numberOfChars |
Number of CHARs in function of the number of frames to load at the same time.
Definition at line 53 of file CharSet.h.
# optimized
bool CharSetSpec::optimized |
Whether the tiles are optimized or not.
Definition at line 59 of file CharSet.h.
# shared
Whether the char set is shared or not.
Definition at line 56 of file CharSet.h.
# tiles
Pointer to the graphical data.
Definition at line 62 of file CharSet.h.
The documentation for this struct was generated from the following file:
- VUEngine-Core/source/Component/VisualComponent/Sprite/Texture/CharSet/CharSet.h