ParticleSpec Struct Reference
#include <Particle.h>
# Public Attributes | |
AllocatorPointer | allocator |
Class allocator. | |
uint16 | minimumLifeSpan |
Minimum life span in milliseconds. | |
uint16 | lifeSpanDelta |
Life span delta in milliseconds. | |
const char * | initialAnimation |
Animation to play automatically. | |
const char * | onCollisionAnimation |
Animation to play upon collision. | |
uint32 | inGameType |
Particles's in-game type. |
# Detailed Description
A Particle Spec
Definition at line 34 of file Particle.h.
# Member Data Documentation
# allocator
AllocatorPointer ParticleSpec::allocator |
Class allocator.
Definition at line 37 of file Particle.h.
# inGameType
uint32 ParticleSpec::inGameType |
Particles's in-game type.
Definition at line 52 of file Particle.h.
# initialAnimation
const char* ParticleSpec::initialAnimation |
Animation to play automatically.
Definition at line 46 of file Particle.h.
# lifeSpanDelta
uint16 ParticleSpec::lifeSpanDelta |
Life span delta in milliseconds.
Definition at line 43 of file Particle.h.
# minimumLifeSpan
uint16 ParticleSpec::minimumLifeSpan |
Minimum life span in milliseconds.
Definition at line 40 of file Particle.h.
# onCollisionAnimation
const char* ParticleSpec::onCollisionAnimation |
Animation to play upon collision.
Definition at line 49 of file Particle.h.
The documentation for this struct was generated from the following file:
- VUEngine-Core/source/Entity/Particle/Particle.h