ParticleSpec Struct Reference

#include <Particle.h>

# Public Attributes

AllocatorPointer allocator
 Class allocator.
uint16 minimumLifeSpan
 Minimum life span in milliseconds.
uint16 lifeSpanDelta
 Life span delta in milliseconds.
const char * initialAnimation
 Animation to play automatically.
const char * onCollisionAnimation
 Animation to play upon collision.
uint32 inGameType
 Particles's in-game type.

# Detailed Description

A Particle Spec

Definition at line 34 of file Particle.h.

# Member Data Documentation

# allocator

AllocatorPointer ParticleSpec::allocator

Class allocator.

Definition at line 37 of file Particle.h.

# inGameType

uint32 ParticleSpec::inGameType

Particles's in-game type.

Definition at line 52 of file Particle.h.

# initialAnimation

const char* ParticleSpec::initialAnimation

Animation to play automatically.

Definition at line 46 of file Particle.h.

# lifeSpanDelta

uint16 ParticleSpec::lifeSpanDelta

Life span delta in milliseconds.

Definition at line 43 of file Particle.h.

# minimumLifeSpan

uint16 ParticleSpec::minimumLifeSpan

Minimum life span in milliseconds.

Definition at line 40 of file Particle.h.

# onCollisionAnimation

const char* ParticleSpec::onCollisionAnimation

Animation to play upon collision.

Definition at line 49 of file Particle.h.


The documentation for this struct was generated from the following file: