ParticleSpec Struct Reference
#include <Particle.h>
# Public Attributes | |
| AllocatorPointer | allocator |
| Class allocator. | |
| uint16 | minimumLifeSpan |
| Minimum life span in milliseconds. | |
| uint16 | lifeSpanDelta |
| Life span delta in milliseconds. | |
| const char * | initialAnimation |
| Animation to play automatically. | |
| const char * | onCollisionAnimation |
| Animation to play upon collision. | |
| uint32 | inGameType |
| Particles's in-game type. | |
# Detailed Description
A Particle Spec
Definition at line 34 of file Particle.h.
# Member Data Documentation
# allocator
| AllocatorPointer ParticleSpec::allocator |
Class allocator.
Definition at line 37 of file Particle.h.
# inGameType
| uint32 ParticleSpec::inGameType |
Particles's in-game type.
Definition at line 52 of file Particle.h.
# initialAnimation
| const char* ParticleSpec::initialAnimation |
Animation to play automatically.
Definition at line 46 of file Particle.h.
# lifeSpanDelta
| uint16 ParticleSpec::lifeSpanDelta |
Life span delta in milliseconds.
Definition at line 43 of file Particle.h.
# minimumLifeSpan
| uint16 ParticleSpec::minimumLifeSpan |
Minimum life span in milliseconds.
Definition at line 40 of file Particle.h.
# onCollisionAnimation
| const char* ParticleSpec::onCollisionAnimation |
Animation to play upon collision.
Definition at line 49 of file Particle.h.
The documentation for this struct was generated from the following file:
- VUEngine-Core/source/Entity/Particle/Particle.h