PositionedActor Struct Reference

#include <Actor.h>

# Public Attributes

const ActorSpecactorSpec
ScreenPixelVector onScreenPosition
ScreenPixelRotation onScreenRotation
ScreenPixelScale onScreenScale
int16 id
char * name
struct PositionedActorchildrenSpecs
 Children.
void * extraInfo
 Extra info.
bool loadRegardlessOfPosition
 Force load even if out of the camera's frustum.

# Detailed Description

Struct that specifies how to create an spatially situated actor

Definition at line 67 of file Actor.h.

# Member Data Documentation

# actorSpec

const ActorSpec* PositionedActor::actorSpec

Definition at line 70 of file Actor.h.

# childrenSpecs

struct PositionedActor* PositionedActor::childrenSpecs

Children.

Definition at line 88 of file Actor.h.

# extraInfo

void* PositionedActor::extraInfo

Extra info.

Definition at line 91 of file Actor.h.

# id

int16 PositionedActor::id

Definition at line 82 of file Actor.h.

# loadRegardlessOfPosition

bool PositionedActor::loadRegardlessOfPosition

Force load even if out of the camera's frustum.

Definition at line 94 of file Actor.h.

# name

char* PositionedActor::name

Definition at line 85 of file Actor.h.

# onScreenPosition

ScreenPixelVector PositionedActor::onScreenPosition

Definition at line 73 of file Actor.h.

# onScreenRotation

ScreenPixelRotation PositionedActor::onScreenRotation

Definition at line 76 of file Actor.h.

# onScreenScale

ScreenPixelScale PositionedActor::onScreenScale

Definition at line 79 of file Actor.h.


The documentation for this struct was generated from the following file:
  • VUEngine-Core/source/Entity/Container/Actor/Actor.h