PositionedActor Struct Reference
#include <Actor.h>
# Public Attributes | |
| const ActorSpec * | actorSpec |
| ScreenPixelVector | onScreenPosition |
| ScreenPixelRotation | onScreenRotation |
| ScreenPixelScale | onScreenScale |
| int16 | id |
| char * | name |
| struct PositionedActor * | childrenSpecs |
| Children. | |
| void * | extraInfo |
| Extra info. | |
| bool | loadRegardlessOfPosition |
| Force load even if out of the camera's frustum. | |
# Detailed Description
Struct that specifies how to create an spatially situated actor
# Member Data Documentation
# actorSpec
# childrenSpecs
| struct PositionedActor* PositionedActor::childrenSpecs |
# extraInfo
# id
# loadRegardlessOfPosition
| bool PositionedActor::loadRegardlessOfPosition |
# name
# onScreenPosition
| ScreenPixelVector PositionedActor::onScreenPosition |
# onScreenRotation
| ScreenPixelRotation PositionedActor::onScreenRotation |
# onScreenScale
| ScreenPixelScale PositionedActor::onScreenScale |
The documentation for this struct was generated from the following file:
- VUEngine-Core/source/Entity/Container/Actor/Actor.h