PositionedActor Struct Reference
#include <Actor.h>
# Public Attributes | |
const ActorSpec * | actorSpec |
ScreenPixelVector | onScreenPosition |
ScreenPixelRotation | onScreenRotation |
ScreenPixelScale | onScreenScale |
int16 | id |
char * | name |
struct PositionedActor * | childrenSpecs |
Children. | |
void * | extraInfo |
Extra info. | |
bool | loadRegardlessOfPosition |
Force load even if out of the camera's frustum. |
# Detailed Description
Struct that specifies how to create an spatially situated actor
# Member Data Documentation
# actorSpec
# childrenSpecs
struct PositionedActor* PositionedActor::childrenSpecs |
# extraInfo
# id
# loadRegardlessOfPosition
bool PositionedActor::loadRegardlessOfPosition |
# name
# onScreenPosition
ScreenPixelVector PositionedActor::onScreenPosition |
# onScreenRotation
ScreenPixelRotation PositionedActor::onScreenRotation |
# onScreenScale
ScreenPixelScale PositionedActor::onScreenScale |
The documentation for this struct was generated from the following file:
- VUEngine-Core/source/Entity/Container/Actor/Actor.h