#include <Texture.h>
A Texture spec
Definition at line 43 of file Texture.h.
# charSetSpec
Pointer to the char spec that the texture uses.
Definition at line 46 of file Texture.h.
# cols
Horizontal size in tiles of the texture.
Definition at line 52 of file Texture.h.
# horizontalFlip
bool TextureSpec::horizontalFlip |
# map
Pointer to the map array that defines how to use the tiles from the char set.
Definition at line 49 of file Texture.h.
# numberOfFrames
uint8 TextureSpec::numberOfFrames |
Number of frames that the texture supports.
Definition at line 61 of file Texture.h.
# padding
Padding added to the size for affine/hbias transformations (cols, rows)
Definition at line 58 of file Texture.h.
# palette
uint8 TextureSpec::palette |
Palette index to use by the graphical data.
Definition at line 64 of file Texture.h.
# recyclable
bool TextureSpec::recyclable |
Flag to recycle the texture with a different map.
Definition at line 67 of file Texture.h.
# rows
Vertical size in tiles of the texture.
Definition at line 55 of file Texture.h.
# verticalFlip
bool TextureSpec::verticalFlip |
The documentation for this struct was generated from the following file:
- VUEngine-Core/source/Component/VisualComponent/Sprite/Texture/Texture.h